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Lucille Alleyson

Junior Game Designer

Work projects

The Dungeon of Naheulbeuk              (Artefacts Studio)


Tactical-RPG project with exploration gameplay. Based on an existing ip.

 

My part in this project:

•    Game Designer 

   o    Work on an existing ip

   o    Design documents writing

   o    Tweaks and settings

•    Level Designer

   o    Design of the levels based on the ip

   o    Tweaks and positioning of the events and the fights

•    Storyline & Dialogues

   o    Storyline writing

   o    Dialogue writing in association with ip creator

   o    Acting direction during the voice recordings

Second Souffle (CCCP)

http://cccp.fr/game/second-souffle/


"Second Souffle" (Second breath) is a serious game for the "Formaction Santé" organization. The purpose is to get people suffering from respiratory diseases to do exercises in order to improve their livestyles.

 

My part in this project:

•    Game Designer 

   o    Working on an ongoing project

   o    New Game Concept  

   o    Creating a Client demo with Powerpoint

 

 

Goal :

Do exercises to unlock mini-games (fitted for the audience/target). Make a virtual garden grow to show the player's improvements.

Planet ÏD (CCCP)

http://cccp.fr/game/projet-planet-id/?tab=projets


Ïd group is a CCCP project in association with Okaïdi/ïdgroup, it's made for the NSE (New Shopping Experience) in order to make the shopping experience evolve with the new technologies.
This project is design for Okaïdi shops : a tablet computer to entertain kids and make them part of the game while parents can shop more easily.
Since the location and the target audience (children between 4 and 8 years old) the project must have an instinctive gameplay, without text and the game can be left anytime .

 

My part in this project:

•    Game Designer 

 

Goal :

The player must pop bubbles to free "good"  marine entities (showed on the plank HUD), he must be careful to not free the "bad" polluting entities in the ocean.

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